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3 Pokémon Games That Didn't Get the Love They Warranted

In the wake of a glimpse of world peace courtesy of Pokemon Go, there's no question that the creature-catching series is about as popular video games in existence. The iconic Pikachu is every bit as recognizable as Mickey Mouse, if not more so. The continued excitement surrounding trading card values guarantees near-daily Pokémon headlines. You'd be difficult to find a pocket monster game that didn't sell at least a few million copies. Remarkably, unofficial Pokémon games achieve popularity annually.

However in spite of that pervasiveness and popularity, some Pokémon games that remain overlooked. These represent titles that didn't get their proper due, or were overshadowed by the hype of the mainline series. These are Pokémon games stuck on doomed platforms or online offerings, or were pioneering attempts onto different formats. They're often also Pokémon games that probably would have blossomed if they had received sequels or modern remakes. With these criteria in mind, this list will not be yet another reminder for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.

Still, you may already know about these Pokémon games. So, before rearranging your glasses and writing 'Actually,' let us just agree that these are Pokémon games for those possessing discerning palates, shall we?

Pokemon Ranch: The Cozy Precursor

Too many Pokémon games focus on the combat aspect of the series, and far too few of them focus on the everyday realities that would come with owning a pet. Sure, there are minor mechanics like these in recent entries—players may pet, and feed your monsters in camps. But I am dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii isn't it. The downloadable-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a repository to store monsters from different games. Critical reception from its launch said Ranch was a poor if not truly ugly game. It's not my goal to argue against these claims, but it compels me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.

True to its title, the game takes place on a ranch where your Mii avatars—get this—just relax with your pals. The activities with Pokémon were simple, and a significant part of the appeal was observing what your monsters might do when they're not being forced into cockfighting. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of living your life with a small creature. However, because The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its complete potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzle game as it is a life sim.

Ranch was released well before Stardew Valley kicked off the lasting craze of comfort gaming. It was prior to the proliferation of passive games, and the Let's Play popularization of watching games you aren't playing. Most people never realized that Ranch's proposal to observe your critters as much as you play with them wasn't to hide a shallow core. In truth, Ranch's attention to detail was so remarkable, a Twitch stream dedicated to broadcasting the game 24/7. The streamer who operates the channel maintains that, after nearly two decades of playing the game, he even now has not encountered all that is in it. Recognition for Pokémon Ranch: no one understood you in 2008.

Pokémon Duel: The Tactical Tabletop Game Gone

Are you aware that Pokémon once had an official tabletop game with action figures? Pokémon Duel was the 2016 attempt to adapt the tabletop experience in a more approachable form. Duel was also, sadly, one of Pokémon's first forays into the world of free-to-play phone games. Duel had the hallmarks of a gacha title where players could spend for advantage—and there was motivation to do so, given the slow progression for new pieces.

These questionable mechanics obfuscated a sad truth: Pokémon Duel was an excellent strategy game with Duel today. "I can’t express how much I adored and miss this game," a YouTube comment reads, seven years after Duel's servers were pulled. "Truly I think this game was better than TCG Pocket in terms of depth, approachability, design, and content in general," a user wrote. "I am convinced if it launched now people would be playing it more than GO and Pocket together."

Regrettably, Duel's initial launch was marred by server issues. Bugs, alongside Duel's predatory business model, gave people few incentives to return. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would play out differently. The unusual board structure made for a great strategic challenge for the few folks who played Duel, but that playing field is also a daunting eyesore.

Pokémon: Magikarp Jump: The Silly Gem

Image from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a concept so silly, it was verging on internet meme. And when we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves.

Within Magikarp Jump, the player is tasked with raising the best possible version of the notorious fish. I'm not talking about a Magikarp that can win battles. These are 'karp raised to enter competitions to see who can flop the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to wait before they can train their Magikarp further. But it is clear throughout the experience that the developers appreciated and got the community love around Magikarp.

This was most apparent than in Jump's brutal random occurrences, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also experimented with other things I wish the core series would do, like offering a diverse range of the same type of monster. I know it's not practical for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a especially sophisticated or profound game, but the seeds of brilliance were there. Sharply written events with unpredictable results that permanently influence how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the running when 2026 GOTY season arrives.


With numerous core games and spin-offs, chances are that I didn't mention that one Pokémon game you totally love but contend that too few people played. I know that some people remember games like Pokémon Ranger or Pokémon Pinball with affection notwithstanding argu

Written by

Heather Chavez

A digital strategist with over a decade of experience in helping businesses adapt to technological changes and innovate their operations.

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