Skip to content
EvolveWorks Blog

The Iconic Game at 20 – The Plastic Guitar That Bridged Generations Among Rock Fans

Marking two decades since Guitar Hero debuted across the Atlantic, offering players everywhere the opportunity to become a rock star. Figuratively speaking, but try convincing someone who has nailed the epic lengthy instrumental break in front of an enthusiastic crowd of friends.

Developed by the developers, the game provided users with a guitar-shaped controller to match on-screen cues scrolling down the screen in time with a song. Each riff mimicked particular chords, producing the sensation of a genuine live show.

Harmonix previously tried its hand with rhythm games prior to teaming up with the publisher, later acquired by Activision in 2006. Collaboratively, they laid the foundations for an unlikely massively profitable franchise which made a significant impact on numerous musicians included, showcasing classic groups to a new generation of younger players.

A former executive, ex-chief operating officer of Harmonix, remembers the initial financial challenges of licensing the recordings – despite the fact the first two games primarily featured rerecorded tracks.

“We rerecorded every song because the dollar figure prohibitive,” he explains. “Despite having the necessary permissions alone, it was nearly impossible. We failed to secure acts such as legendary groups – RedOctane was operating on a shoestring budget, and we were fairly certain the project would flop. But once the game took off, and record sales airtime increased, all artists desired to be in.”

He adds: “Among the amazing things was how many mothers and fathers reached out expressing gratitude for exposing their kids to the songs they adored. It evolved into a multigenerational phenomenon.”

Classic Rock Gains a New Audience

Irish blues-rock band the Answer had their track in the 2008 release Guitar Hero World Tour. Lead musician Paul Mahon recalls the way the game brought classic rock to the forefront: “The game provided a bigger, younger audience. Typically such music was seen as outdated material, however once it got included in the title young people were finding it, suddenly it was cool. This validated it, eliminating the outdated label. It gave all our music renewed popularity.”

In 2008, the Answer’s debut album remained not available stateside, so Guitar Hero was a key medium of discovery for the group as they went on a North American tour opening for the rock giants. “The roadies were playing Never Too Late on the tour bus, and several recognized us from Guitar Hero,” Mahon says.

Major Band Spin-offs Enduring Influence

Music's heavyweight names quickly took advantage of the series’ popularity, including bands like Aerosmith, Metallica and Van Halen starring in specialized game editions centered around each band’s catalogue and associated stories, visuals and legendary status. In the case of, Guitar Hero: Aerosmith, reportedly earned the band more money than any of their records. It sold more than 500,000 units upon release, while sales of Aerosmith’s music saw an increase significantly at a time as the industry faced decline.

The series continues to inspire nimble-fingered dedication within the community. Recently, a streamer achieved a remarkable feat of DragonForce’s the challenging track – an infamously tough power-metal song made popular by the game – on Clone Hero, a freeware game with almost identical gameplay but an array of customisation options. The song is challenging even in expert mode, not to mention performed at double speed while hitting a single one of the thousands of cues. The streamer claimed it took months of practice of practice.

“The game offers a, imaginary experience. If you play Call of Duty, it doesn't imply you ought to use actual weapons and go to war,” notes musician Herman Li.

DragonForce had already completed a successful tour when their hit appeared on Guitar Hero III, yet he explains it made them a household name. “I recall our distributors calling to tell me that our records were moving rapidly,” he says. “It exploded when we next toured, and we performed right ahead of top acts on the Mayhem festival.”

Indeed, DragonForce’s exposure via the game was so immense that it has threatened to eclipsing all other accomplishments. Recently, the track was used in promotional material for Despicable Me 4. “Previously I thought differently, but now I accept it,” he admits. “Should you just hear one DragonForce song, that's fine – everyone’s got their own path in music and I'm pleased we’ve been part of people’s lives”.

The Lasting Legacy of a Plastic Guitar

The best marketing, be it for cars, apparel or video games, extends beyond mere transactions – it inspires a longing. Did Guitar Hero tap into that? “Precisely what we were aiming to achieve,” Dornbrook says. “The excitement of being a rock star on the stage. Since the beginning, the co-founders felt that humans have a natural human desire to create songs, and they wanted to leverage innovation to allow people to participate”.

Most of Guitar Hero games were released in just a half-decade between 2005 and 2010, including derivative titles such as DJ Hero, including a spinning deck, and Band Hero. Subsequently, the publisher’s interest on peripherals died down, except for a short-lived revival several years later.

Titles like Clone Hero and Fortnite Festival have kept the community active, with set to be a new product from the original publisher in development. A new studio has begun work on their first rhythm-based title. Original co-founders are both involved in advisory roles. Are gamers prepared to welcome a new entry in the spirit of Guitar Hero?

“We thought such titles could be similar to sports games allowing annual update every year,” he remarks. “There’s so much new music it could remain evergreen, so I’ve always been hopeful. It's entirely possible why it can’t persist with new generations.”

Written by

Heather Chavez

A digital strategist with over a decade of experience in helping businesses adapt to technological changes and innovate their operations.

EvolveWorks Blog

Type to search articles.